{"id":22129,"date":"2022-05-12T20:29:37","date_gmt":"2022-05-12T20:29:37","guid":{"rendered":"https:\/\/mamakiya.org\/?p=22129"},"modified":"2022-05-12T20:41:04","modified_gmt":"2022-05-12T20:41:04","slug":"videospiele-in-der-bildung","status":"publish","type":"post","link":"https:\/\/mamakiya.org\/en\/blog\/videospiele-in-der-bildung\/","title":{"rendered":"Video games in education"},"content":{"rendered":"<div data-elementor-type=\"wp-post\" data-elementor-id=\"22129\" class=\"elementor elementor-22129\" data-elementor-post-type=\"post\">\n\t\t\t\t\t\t<section class=\"ob-is-breaking-bad elementor-section elementor-top-section elementor-element elementor-element-9246c3d elementor-section-boxed elementor-section-height-default elementor-section-height-default\" data-id=\"9246c3d\" data-element_type=\"section\" data-settings=\"{&quot;_ob_bbad_use_it&quot;:&quot;yes&quot;,&quot;_ob_bbad_sssic_use&quot;:&quot;no&quot;,&quot;_ob_glider_is_slider&quot;:&quot;no&quot;}\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-9b757fb\" data-id=\"9b757fb\" data-element_type=\"column\" data-settings=\"{&quot;_ob_bbad_is_stalker&quot;:&quot;no&quot;,&quot;_ob_teleporter_use&quot;:false,&quot;_ob_column_hoveranimator&quot;:&quot;no&quot;,&quot;_ob_column_has_pseudo&quot;:&quot;no&quot;}\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-379ed2e ob-harakiri-inherit ob-has-background-overlay elementor-widget elementor-widget-text-editor\" data-id=\"379ed2e\" data-element_type=\"widget\" data-settings=\"{&quot;_ob_use_harakiri&quot;:&quot;yes&quot;,&quot;_ob_harakiri_writing_mode&quot;:&quot;inherit&quot;,&quot;_ob_postman_use&quot;:&quot;no&quot;,&quot;_ob_perspektive_use&quot;:&quot;no&quot;,&quot;_ob_poopart_use&quot;:&quot;yes&quot;,&quot;_ob_shadough_use&quot;:&quot;no&quot;,&quot;_ob_allow_hoveranimator&quot;:&quot;no&quot;,&quot;_ob_widget_stalker_use&quot;:&quot;no&quot;}\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<p style=\"text-align: justify;\"><span style=\"font-weight: 400;\">Video games are often associated with negative effects such as addiction, lack of exercise and social isolation. But do they really deserve this bad reputation? Many educators are trying to show that video games (when used properly) can indeed be a helpful educational tool. For example, they can arouse students' interest in relevant topics and contribute to meaningful and effective learning.<\/span><\/p><p style=\"text-align: justify;\"><span style=\"font-weight: 400;\">Video games are one of the most popular forms of entertainment among young people. Just like traditional games, video games teach rules and content. They train decision-making, promote spatial-temporal thinking and psychomotor skills, with the difference that they are very captivating due to the sophisticated technology of action, sounds, colors and images.<\/span><\/p><p style=\"text-align: justify;\"><span style=\"font-weight: 400;\">\"Electronic games seduce players of different ages through their interactivity, immersion and operativity. They allow the user to be protagonist-author of the process,\" says Lynn Alves, doctor of education and communication and coordinator of the Center for Virtual Communities at the University of the Brazilian State of Bahia. Engagement, creativity, interactivity, challenges and rewards are some of the benefits of video games. What makes games exciting is the freedom of design, the challenge, the possibility to try, fail and try again countless times.<\/span><\/p><p style=\"text-align: justify;\"><span style=\"font-weight: 400;\">Video games are a great form of entertainment and challenge. Until now, they have also only ever been perceived as such. It wasn't long ago that the use of video games as a teaching tool was unimaginable. However, with the new generation, a fully digital generation, schools and teachers need to look for new ways to capture the attention of young people. And why not video games? Gamification of educational processes has already proven effective and is capable of doing just that, making lessons more dynamic and interactive - for both students and teachers.<\/span><\/p><p style=\"text-align: justify;\"><span style=\"font-weight: 400;\">In addition to their entertainment and educational function, they are also a form of artistic and technical expression. The development of a video game requires more skills, time and dedication than some people can imagine. It takes a very dedicated and talented person or a small team to develop a good game. Many video games are even developed by teams of more than 100 people who work for years on a single project and often have more money to spend than Hollywood movies.<\/span><\/p><p style=\"text-align: justify;\"><span style=\"font-weight: 400;\">In many ways, the process of developing a game is similar to that of a film. It starts with an idea, which must be turned into a script with a story, which is then turned into concept drawings, from which the first artistic aspects of the game emerge, such as the color palette, the drawing style, the characters and the scenery.<\/span><\/p><p style=\"text-align: justify;\"><span style=\"font-weight: 400;\">After this first step, the game is transferred to the computer and becomes 2D or 3D art, depending on the visual style. Creating digital art can be very tiring and complicated. Depending on the complexity of the project, 3D figures can take up to a month to complete.<\/span><\/p><p style=\"text-align: justify;\"><span style=\"font-weight: 400;\">While the artistic part is being developed, the programmers are hard at work on the foundations of the game, where art and technology come together to create the eighth work of art. <\/span><span style=\"font-weight: 400;\">After months of creative back and forth, bug fixes (lots of bug fixes), music and sound effects, special effects (explosions and lots of magic), lighting, a dash of post-production, and lots of sweat and tears, the result is usually something unique. A new story in which the player is the protagonist.<\/span><\/p><p style=\"text-align: justify;\"><span style=\"font-weight: 400;\">Who hasn't lost themselves in a book? Who hasn't put themselves in the shoes of the protagonist while watching a movie? <\/span><span style=\"font-weight: 400;\">displaced? With games, you can experience what you could only imagine before. <\/span><span style=\"font-weight: 400;\">What started with 8-bit has been multiplied and is now used in many fields, such as the medical industry, where doctors train their skills in video games, or to help people with mental disabilities. They are equally used in architecture, fashion, automotive and education.\u00a0<\/span><\/p><p style=\"text-align: justify;\"><span style=\"font-weight: 400;\">Video games are just another tool in an ever-evolving world, and just like any other tool at our disposal, it's up to us to use them wisely. The limits are the stars and our imagination.<\/span><\/p><p>Autor: Bruno Pellegrino<\/p>\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<\/div>","protected":false},"excerpt":{"rendered":"<p>Videospiele werden h\u00e4ufig mit negativen Auswirkungen wie Sucht, Bewegungsmangel und sozialer Isolation in Verbindung gebracht. Aber haben sie diesen schlechten Ruf wirklich verdient? Viele P\u00e4dagogen versuchen zu zeigen, dass Videospiele [&hellip;]<\/p>","protected":false},"author":2,"featured_media":22132,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[1],"tags":[],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v23.5 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Videospiele in der Bildung - mamakiya<\/title>\n<meta name=\"description\" content=\"Excerpt\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/mamakiya.org\/en\/blog\/videospiele-in-der-bildung\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Videospiele in der Bildung - mamakiya\" \/>\n<meta property=\"og:description\" content=\"Excerpt\" \/>\n<meta property=\"og:url\" content=\"https:\/\/mamakiya.org\/en\/blog\/videospiele-in-der-bildung\/\" \/>\n<meta property=\"og:site_name\" content=\"mamakiya\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/mamakiyaeV\/\" \/>\n<meta property=\"article:published_time\" content=\"2022-05-12T20:29:37+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2022-05-12T20:41:04+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/mamakiya.org\/wp-content\/uploads\/2022\/05\/Bildschirmfoto-2022-05-12-um-22.28.08.png\" \/>\n\t<meta property=\"og:image:width\" content=\"542\" \/>\n\t<meta property=\"og:image:height\" content=\"361\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"author\" content=\"amanda\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"amanda\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"4 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/mamakiya.org\/blog\/videospiele-in-der-bildung\/#article\",\"isPartOf\":{\"@id\":\"https:\/\/mamakiya.org\/blog\/videospiele-in-der-bildung\/\"},\"author\":{\"name\":\"amanda\",\"@id\":\"https:\/\/mamakiya.org\/#\/schema\/person\/2b54364072798e3f9691eb86e9c17bb7\"},\"headline\":\"Videospiele in der Bildung\",\"datePublished\":\"2022-05-12T20:29:37+00:00\",\"dateModified\":\"2022-05-12T20:41:04+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\/\/mamakiya.org\/blog\/videospiele-in-der-bildung\/\"},\"wordCount\":706,\"publisher\":{\"@id\":\"https:\/\/mamakiya.org\/#organization\"},\"image\":{\"@id\":\"https:\/\/mamakiya.org\/blog\/videospiele-in-der-bildung\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/mamakiya.org\/wp-content\/uploads\/2022\/05\/Bildschirmfoto-2022-05-12-um-22.28.08.png\",\"articleSection\":[\"Blog\"],\"inLanguage\":\"en-US\"},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/mamakiya.org\/blog\/videospiele-in-der-bildung\/\",\"url\":\"https:\/\/mamakiya.org\/blog\/videospiele-in-der-bildung\/\",\"name\":\"Videospiele in der Bildung - 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